18 lines
677 B
C#
18 lines
677 B
C#
using UnityEngine;
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namespace Unity.FPS.AI
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{
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// Component used to override values on start from the NavmeshAgent component in order to change
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// how the agent is moving
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public class NavigationModule : MonoBehaviour
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{
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[Header("Parameters")] [Tooltip("The maximum speed at which the enemy is moving (in world units per second).")]
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public float MoveSpeed = 0f;
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[Tooltip("The maximum speed at which the enemy is rotating (degrees per second).")]
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public float AngularSpeed = 0f;
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[Tooltip("The acceleration to reach the maximum speed (in world units per second squared).")]
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public float Acceleration = 0f;
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}
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} |