24 lines
417 B
C#
24 lines
417 B
C#
using UnityEngine;
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namespace Unity.FPS.Game
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{
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public class TimedSelfDestruct : MonoBehaviour
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{
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public float LifeTime = 1f;
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float m_SpawnTime;
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void Awake()
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{
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m_SpawnTime = Time.time;
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}
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void Update()
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{
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if (Time.time > m_SpawnTime + LifeTime)
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{
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Destroy(gameObject);
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}
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}
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}
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} |