46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using UnityEngine;
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namespace Unity.FPS.UI
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{
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public class DisplayMessage : MonoBehaviour
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{
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//[Tooltip("The text that will be displayed")] [TextArea]
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//public string message;
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//
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//[Tooltip("Prefab for the message")] public GameObject messagePrefab;
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//
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//[Tooltip("Delay before displaying the message")]
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//public float delayBeforeShowing;
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//
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//float m_InitTime = float.NegativeInfinity;
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//bool m_WasDisplayed;
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//DisplayMessageManager m_DisplayMessageManager;
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//
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//void Start()
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//{
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// m_InitTime = Time.time;
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// m_DisplayMessageManager = FindObjectOfType<DisplayMessageManager>();
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// DebugUtility.HandleErrorIfNullFindObject<DisplayMessageManager, DisplayMessage>(m_DisplayMessageManager,
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// this);
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//}
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//
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// Update is called once per frame
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//void Update()
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//{
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// if (m_WasDisplayed)
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// return;
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//
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// if (Time.time - m_InitTime > delayBeforeShowing)
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// {
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// var messageInstance = Instantiate(messagePrefab, m_DisplayMessageManager.DisplayMessageRect);
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// var notification = messageInstance.GetComponent<NotificationToast>();
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// if (notification)
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// {
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// notification.Initialize(message);
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// }
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//
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// m_WasDisplayed = true;
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// }
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//}
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}
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} |