58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Unity.FPS.AI;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Unity.FPS.UI
|
|
{
|
|
public class CompassMarker : MonoBehaviour
|
|
{
|
|
[Tooltip("Main marker image")] public Image MainImage;
|
|
|
|
[Tooltip("Canvas group for the marker")]
|
|
public CanvasGroup CanvasGroup;
|
|
|
|
[Header("Enemy element")] [Tooltip("Default color for the marker")]
|
|
public Color DefaultColor;
|
|
|
|
[Tooltip("Alternative color for the marker")]
|
|
public Color AltColor;
|
|
|
|
[Header("Direction element")] [Tooltip("Use this marker as a magnetic direction")]
|
|
public bool IsDirection;
|
|
|
|
[Tooltip("Text content for the direction")]
|
|
public TMPro.TextMeshProUGUI TextContent;
|
|
|
|
EnemyController m_EnemyController;
|
|
|
|
public void Initialize(CompassElement compassElement, string textDirection)
|
|
{
|
|
if (IsDirection && TextContent)
|
|
{
|
|
TextContent.text = textDirection;
|
|
}
|
|
else
|
|
{
|
|
m_EnemyController = compassElement.transform.GetComponent<EnemyController>();
|
|
|
|
if (m_EnemyController)
|
|
{
|
|
m_EnemyController.onDetectedTarget += DetectTarget;
|
|
m_EnemyController.onLostTarget += LostTarget;
|
|
|
|
LostTarget();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DetectTarget()
|
|
{
|
|
MainImage.color = AltColor;
|
|
}
|
|
|
|
public void LostTarget()
|
|
{
|
|
MainImage.color = DefaultColor;
|
|
}
|
|
}
|
|
} |