67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using UnityEngine;
|
|
|
|
namespace Unity.FPS.Game
|
|
{
|
|
// The Game Events used across the Game.
|
|
// Anytime there is a need for a new event, it should be added here.
|
|
|
|
public static class Events
|
|
{
|
|
public static ObjectiveUpdateEvent ObjectiveUpdateEvent = new ObjectiveUpdateEvent();
|
|
public static AllObjectivesCompletedEvent AllObjectivesCompletedEvent = new AllObjectivesCompletedEvent();
|
|
public static GameOverEvent GameOverEvent = new GameOverEvent();
|
|
public static PlayerDeathEvent PlayerDeathEvent = new PlayerDeathEvent();
|
|
public static EnemyKillEvent EnemyKillEvent = new EnemyKillEvent();
|
|
public static PickupEvent PickupEvent = new PickupEvent();
|
|
public static AmmoPickupEvent AmmoPickupEvent = new AmmoPickupEvent();
|
|
public static DamageEvent DamageEvent = new DamageEvent();
|
|
public static DisplayMessageEvent DisplayMessageEvent = new DisplayMessageEvent();
|
|
}
|
|
|
|
public class ObjectiveUpdateEvent : GameEvent
|
|
{
|
|
public Objective Objective;
|
|
public string DescriptionText;
|
|
public string CounterText;
|
|
public bool IsComplete;
|
|
public string NotificationText;
|
|
}
|
|
|
|
public class AllObjectivesCompletedEvent : GameEvent { }
|
|
|
|
public class GameOverEvent : GameEvent
|
|
{
|
|
public bool Win;
|
|
}
|
|
|
|
public class PlayerDeathEvent : GameEvent { }
|
|
|
|
public class EnemyKillEvent : GameEvent
|
|
{
|
|
public GameObject Enemy;
|
|
public int RemainingEnemyCount;
|
|
}
|
|
|
|
public class PickupEvent : GameEvent
|
|
{
|
|
public GameObject Pickup;
|
|
}
|
|
|
|
public class AmmoPickupEvent : GameEvent
|
|
{
|
|
public WeaponController Weapon;
|
|
}
|
|
|
|
public class DamageEvent : GameEvent
|
|
{
|
|
public GameObject Sender;
|
|
public float DamageValue;
|
|
}
|
|
|
|
public class DisplayMessageEvent : GameEvent
|
|
{
|
|
public string Message;
|
|
public float DelayBeforeDisplay;
|
|
}
|
|
}
|