165 lines
4.4 KiB
HTML
165 lines
4.4 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en-us">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
<title>{{{ PRODUCT_NAME }}}</title>
|
|
<style>
|
|
html, body {
|
|
background: {{{ BACKGROUND || '#000' }}};
|
|
width: 100%;
|
|
height: 100%;
|
|
overflow: visible;
|
|
padding: 0;
|
|
margin: 0;
|
|
font-family: Arial, sans-serif;
|
|
color: white;
|
|
}
|
|
#container {
|
|
background: transparent !important;
|
|
position: absolute;
|
|
}
|
|
#container canvas {
|
|
position: absolute;
|
|
}
|
|
#container canvas[data-pixel-art="true"] {
|
|
image-rendering: pixelated;
|
|
-ms-interpolation-mode: nearest-neighbor;
|
|
}
|
|
#loading-box {
|
|
position: absolute;
|
|
top: 50%;
|
|
left: 50%;
|
|
transform: translate(-50%, -50%);
|
|
text-align: center;
|
|
z-index: 1000;
|
|
}
|
|
#logo {
|
|
max-width: 600px;
|
|
margin-bottom: 20px;
|
|
}
|
|
#progress-container {
|
|
width: 300px;
|
|
height: 20px;
|
|
background-color: rgba(255, 255, 255, 0.2);
|
|
border-radius: 10px;
|
|
overflow: hidden;
|
|
margin: 0 auto;
|
|
}
|
|
#progress-bar {
|
|
height: 100%;
|
|
width: 0%;
|
|
background-color: #4caf50;
|
|
transition: width 0.1s ease;
|
|
}
|
|
#progress-info {
|
|
margin-top: 10px;
|
|
font-size: 14px;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="container">
|
|
<canvas id="game-canvas" data-pixel-art="{{{ OPTIMIZE_FOR_PIXEL_ART }}}"></canvas>
|
|
|
|
<!-- Logo et barre de chargement -->
|
|
<div id="loading-box">
|
|
<img id="logo" src="Logo.png" alt="Logo">
|
|
<div id="progress-container">
|
|
<div id="progress-bar"></div>
|
|
</div>
|
|
<div id="progress-info">Chargement... 0%</div>
|
|
</div>
|
|
|
|
<script src="Build/{{{ LOADER_FILENAME }}}"></script>
|
|
<script>
|
|
const canvas = document.querySelector("#game-canvas");
|
|
const progressBar = document.getElementById("progress-bar");
|
|
const progressInfo = document.getElementById("progress-info");
|
|
const loadingBox = document.getElementById("loading-box");
|
|
|
|
let lastTime = performance.now();
|
|
let lastProgress = 0;
|
|
|
|
const config = {
|
|
dataUrl: "Build/{{{ DATA_FILENAME }}}",
|
|
frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
|
|
codeUrl: "Build/{{{ CODE_FILENAME }}}",
|
|
#if MEMORY_FILENAME
|
|
memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
|
|
#endif
|
|
#if SYMBOLS_FILENAME
|
|
symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
|
|
#endif
|
|
streamingAssetsUrl: "StreamingAssets",
|
|
companyName: "{{{ COMPANY_NAME }}}",
|
|
productName: "{{{ PRODUCT_NAME }}}",
|
|
productVersion: "{{{ PRODUCT_VERSION }}}"
|
|
};
|
|
|
|
let scaleToFit;
|
|
try {
|
|
scaleToFit = !!JSON.parse("{{{ SCALE_TO_FIT }}}");
|
|
} catch (e) {
|
|
scaleToFit = true;
|
|
}
|
|
|
|
function progressHandler(progress) {
|
|
const percent = Math.floor(progress * 100);
|
|
const now = performance.now();
|
|
const deltaTime = (now - lastTime) / 1000; // en secondes
|
|
const deltaProgress = progress - lastProgress;
|
|
const speed = deltaProgress > 0 ? (deltaProgress * 100 / deltaTime).toFixed(2) : "0";
|
|
|
|
progressBar.style.width = percent + "%";
|
|
// <!-- progressInfo.textContent = `Chargement... ${percent}% (${speed}%/s)`; -->
|
|
progressInfo.textContent = `Chargement... ${percent}%`;
|
|
|
|
lastTime = now;
|
|
lastProgress = progress;
|
|
|
|
if (percent >= 100) {
|
|
// Masquer le logo et la barre après chargement
|
|
setTimeout(() => loadingBox.style.display = "none", 500);
|
|
}
|
|
}
|
|
|
|
function onResize() {
|
|
const container = canvas.parentElement;
|
|
let w, h;
|
|
if (scaleToFit) {
|
|
w = window.innerWidth;
|
|
h = window.innerHeight;
|
|
const r = {{{ HEIGHT }}} / {{{ WIDTH }}};
|
|
if (w * r > h) w = Math.min(w, Math.ceil(h / r));
|
|
h = Math.floor(w * r);
|
|
} else {
|
|
w = {{{ WIDTH }}};
|
|
h = {{{ HEIGHT }}};
|
|
}
|
|
container.style.width = canvas.style.width = w + "px";
|
|
container.style.height = canvas.style.height = h + "px";
|
|
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
|
|
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
|
|
}
|
|
|
|
createUnityInstance(canvas, config, progressHandler).then(function (instance) {
|
|
canvas = instance.Module.canvas;
|
|
onResize();
|
|
});
|
|
|
|
window.addEventListener('resize', onResize);
|
|
onResize();
|
|
|
|
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
|
const meta = document.createElement('meta');
|
|
meta.name = 'viewport';
|
|
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
|
document.getElementsByTagName('head')[0].appendChild(meta);
|
|
}
|
|
</script>
|
|
</div>
|
|
</body>
|
|
</html>
|