29 lines
1.4 KiB
C#
29 lines
1.4 KiB
C#
namespace Unity.FPS.Game
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{
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public class GameConstants
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{
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// all the constant string used across the game
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public const string k_AxisNameVertical = "Vertical";
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public const string k_AxisNameHorizontal = "Horizontal";
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public const string k_MouseAxisNameVertical = "Mouse Y";
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public const string k_MouseAxisNameHorizontal = "Mouse X";
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public const string k_AxisNameJoystickLookVertical = "Look Y";
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public const string k_AxisNameJoystickLookHorizontal = "Look X";
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public const string k_ButtonNameAim = "Aim";
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public const string k_ButtonNameFire = "Fire";
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public const string k_ButtonNameSprint = "Sprint";
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public const string k_ButtonNameJump = "Jump";
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public const string k_ButtonNameCrouch = "Crouch";
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public const string k_ButtonNameGamepadFire = "Gamepad Fire";
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public const string k_ButtonNameGamepadAim = "Gamepad Aim";
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public const string k_ButtonNameSwitchWeapon = "Mouse ScrollWheel";
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public const string k_ButtonNameGamepadSwitchWeapon = "Gamepad Switch";
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public const string k_ButtonNameNextWeapon = "NextWeapon";
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public const string k_ButtonNamePauseMenu = "Pause Menu";
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public const string k_ButtonNameSubmit = "Submit";
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public const string k_ButtonNameCancel = "Cancel";
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public const string k_ButtonReload = "Reload";
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}
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} |