40 lines
836 B
C#
40 lines
836 B
C#
using UnityEngine;
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namespace Unity.FPS.Game
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{
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[System.Serializable]
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public struct MinMaxFloat
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{
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public float Min;
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public float Max;
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public float GetValueFromRatio(float ratio)
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{
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return Mathf.Lerp(Min, Max, ratio);
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}
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}
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[System.Serializable]
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public struct MinMaxColor
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{
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[ColorUsage(true, true)] public Color Min;
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[ColorUsage(true, true)] public Color Max;
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public Color GetValueFromRatio(float ratio)
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{
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return Color.Lerp(Min, Max, ratio);
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}
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}
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[System.Serializable]
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public struct MinMaxVector3
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{
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public Vector3 Min;
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public Vector3 Max;
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public Vector3 GetValueFromRatio(float ratio)
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{
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return Vector3.Lerp(Min, Max, ratio);
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}
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}
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} |