Files
Alex38Lyon 878ea46cac update
2025-06-03 12:00:47 +02:00

30 lines
739 B
C#

using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.AI
{
public class FollowPlayer : MonoBehaviour
{
Transform m_PlayerTransform;
Vector3 m_OriginalOffset;
void Start()
{
ActorsManager actorsManager = FindAnyObjectByType<ActorsManager>();
if (actorsManager != null)
m_PlayerTransform = actorsManager.Player.transform;
else
{
enabled = false;
return;
}
m_OriginalOffset = transform.position - m_PlayerTransform.position;
}
void LateUpdate()
{
transform.position = m_PlayerTransform.position + m_OriginalOffset;
}
}
}