// Alex 2025 06 02 DisplayCharacterHeight.cs using UnityEngine; using Unity.FPS.Gameplay; using TMPro; // using StarterAssets; // <- ajoute ceci si tu utilises StarterAssets public class DisplayCharacterHeight : MonoBehaviour { // public Transform headTransform; public TextMeshProUGUI heightText; // le champ TMP dans l'UI public PlayerCharacterController PlayerController; void Update() { float height = PlayerController.CurrentCharacterHeight; heightText.text = $"({height:F2}m)"; // Debug.Log("DisplayCharacterHeight.cs, Character height : " + height); } }