mod
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b4f8c2ee775248c4e88d8bf73622cb99
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,325 @@
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditor.SceneManagement;
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using UnityEngine.AI;
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using UnityEngine;
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namespace UnityEditor.AI
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{
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public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
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{
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internal struct AsyncBakeOperation
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{
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public NavMeshSurface Surface;
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public NavMeshData BakeData;
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public AsyncOperation BakeOperation;
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}
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List<AsyncBakeOperation> m_BakeOperations = new List<AsyncBakeOperation>();
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internal List<AsyncBakeOperation> GetBakeOperations() { return m_BakeOperations; }
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struct SavedPrefabNavMeshData
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{
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public NavMeshSurface Surface;
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public NavMeshData NavMeshData;
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}
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List<SavedPrefabNavMeshData> m_PrefabNavMeshDataAssets = new List<SavedPrefabNavMeshData>();
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static string GetAndEnsureTargetPath(NavMeshSurface surface)
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{
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// Create directory for the asset if it does not exist yet.
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var activeScenePath = surface.gameObject.scene.path;
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var targetPath = "Assets";
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if (!string.IsNullOrEmpty(activeScenePath))
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{
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targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath));
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}
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else
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{
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var prefabStage = PrefabStageUtility.GetPrefabStage(surface.gameObject);
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var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surface.gameObject);
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if (isPartOfPrefab && !string.IsNullOrEmpty(prefabStage.assetPath))
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{
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var prefabDirectoryName = Path.GetDirectoryName(prefabStage.assetPath);
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if (!string.IsNullOrEmpty(prefabDirectoryName))
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targetPath = prefabDirectoryName;
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}
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}
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if (!Directory.Exists(targetPath))
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Directory.CreateDirectory(targetPath);
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return targetPath;
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}
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static void CreateNavMeshAsset(NavMeshSurface surface)
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{
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var targetPath = GetAndEnsureTargetPath(surface);
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var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset");
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combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath);
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AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath);
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}
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NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface)
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{
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if (PrefabUtility.IsPartOfPrefabInstance(navSurface) && !PrefabUtility.IsPartOfModelPrefab(navSurface))
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{
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// Don't allow deleting the asset belonging to the prefab parent
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var parentSurface = PrefabUtility.GetCorrespondingObjectFromSource(navSurface) as NavMeshSurface;
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if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData)
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return null;
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}
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// Do not delete the NavMeshData asset referenced from a prefab until the prefab is saved
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var prefabStage = PrefabStageUtility.GetPrefabStage(navSurface.gameObject);
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var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(navSurface.gameObject);
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if (isPartOfPrefab && IsCurrentPrefabNavMeshDataStored(navSurface))
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return null;
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return navSurface.navMeshData;
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}
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void ClearSurface(NavMeshSurface navSurface)
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{
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var hasNavMeshData = navSurface.navMeshData != null;
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StoreNavMeshDataIfInPrefab(navSurface);
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var assetToDelete = GetNavMeshAssetToDelete(navSurface);
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navSurface.RemoveData();
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if (hasNavMeshData)
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{
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SetNavMeshData(navSurface, null);
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EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene);
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}
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if (assetToDelete)
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete));
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}
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public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
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{
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// Remove first to avoid double registration of the callback
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EditorApplication.update -= UpdateAsyncBuildOperations;
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EditorApplication.update += UpdateAsyncBuildOperations;
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foreach (NavMeshSurface surf in surfaces)
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{
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StoreNavMeshDataIfInPrefab(surf);
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var oper = new AsyncBakeOperation();
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oper.BakeData = InitializeBakeData(surf);
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oper.BakeOperation = surf.UpdateNavMesh(oper.BakeData);
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oper.Surface = surf;
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m_BakeOperations.Add(oper);
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}
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}
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static NavMeshData InitializeBakeData(NavMeshSurface surface)
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{
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var emptySources = new List<NavMeshBuildSource>();
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var emptyBounds = new Bounds();
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return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds
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, surface.transform.position, surface.transform.rotation);
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}
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void UpdateAsyncBuildOperations()
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{
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foreach (var oper in m_BakeOperations)
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{
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if (oper.Surface == null || oper.BakeOperation == null)
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continue;
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if (oper.BakeOperation.isDone)
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{
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var surface = oper.Surface;
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var delete = GetNavMeshAssetToDelete(surface);
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if (delete != null)
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete));
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surface.RemoveData();
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SetNavMeshData(surface, oper.BakeData);
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if (surface.isActiveAndEnabled)
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surface.AddData();
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CreateNavMeshAsset(surface);
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EditorSceneManager.MarkSceneDirty(surface.gameObject.scene);
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}
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}
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m_BakeOperations.RemoveAll(o => o.BakeOperation == null || o.BakeOperation.isDone);
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if (m_BakeOperations.Count == 0)
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EditorApplication.update -= UpdateAsyncBuildOperations;
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}
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public bool IsSurfaceBaking(NavMeshSurface surface)
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{
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if (surface == null)
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return false;
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foreach (var oper in m_BakeOperations)
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{
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if (oper.Surface == null || oper.BakeOperation == null)
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continue;
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if (oper.Surface == surface)
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return true;
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}
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return false;
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}
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public void ClearSurfaces(UnityEngine.Object[] surfaces)
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{
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foreach (NavMeshSurface s in surfaces)
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ClearSurface(s);
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}
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static void SetNavMeshData(NavMeshSurface navSurface, NavMeshData navMeshData)
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{
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var so = new SerializedObject(navSurface);
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var navMeshDataProperty = so.FindProperty("m_NavMeshData");
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navMeshDataProperty.objectReferenceValue = navMeshData;
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so.ApplyModifiedPropertiesWithoutUndo();
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}
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void StoreNavMeshDataIfInPrefab(NavMeshSurface surfaceToStore)
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{
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var prefabStage = PrefabStageUtility.GetPrefabStage(surfaceToStore.gameObject);
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var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surfaceToStore.gameObject);
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if (!isPartOfPrefab)
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return;
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// check if data has already been stored for this surface
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foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
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if (storedAssetInfo.Surface == surfaceToStore)
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return;
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if (m_PrefabNavMeshDataAssets.Count == 0)
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{
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PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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PrefabStage.prefabSaving += DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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PrefabStage.prefabStageClosing += ForgetUnsavedNavMeshDataChanges;
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}
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var isDataOwner = true;
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if (PrefabUtility.IsPartOfPrefabInstance(surfaceToStore) && !PrefabUtility.IsPartOfModelPrefab(surfaceToStore))
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{
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var basePrefabSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceToStore) as NavMeshSurface;
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isDataOwner = basePrefabSurface == null || surfaceToStore.navMeshData != basePrefabSurface.navMeshData;
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}
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m_PrefabNavMeshDataAssets.Add(new SavedPrefabNavMeshData { Surface = surfaceToStore, NavMeshData = isDataOwner ? surfaceToStore.navMeshData : null });
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}
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bool IsCurrentPrefabNavMeshDataStored(NavMeshSurface surface)
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{
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if (surface == null)
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return false;
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foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
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{
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if (storedAssetInfo.Surface == surface)
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return storedAssetInfo.NavMeshData == surface.navMeshData;
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}
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return false;
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}
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void DeleteStoredNavMeshDataAssetsForOwnedSurfaces(GameObject gameObjectInPrefab)
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{
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// Debug.LogFormat("DeleteStoredNavMeshDataAsset() when saving prefab {0}", gameObjectInPrefab.name);
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var surfaces = gameObjectInPrefab.GetComponentsInChildren<NavMeshSurface>(true);
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foreach (var surface in surfaces)
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DeleteStoredPrefabNavMeshDataAsset(surface);
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}
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void DeleteStoredPrefabNavMeshDataAsset(NavMeshSurface surface)
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{
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for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
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{
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var storedAssetInfo = m_PrefabNavMeshDataAssets[i];
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if (storedAssetInfo.Surface == surface)
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{
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var storedNavMeshData = storedAssetInfo.NavMeshData;
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if (storedNavMeshData != null && storedNavMeshData != surface.navMeshData)
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{
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var assetPath = AssetDatabase.GetAssetPath(storedNavMeshData);
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AssetDatabase.DeleteAsset(assetPath);
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}
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m_PrefabNavMeshDataAssets.RemoveAt(i);
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break;
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}
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}
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if (m_PrefabNavMeshDataAssets.Count == 0)
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{
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PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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}
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}
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void ForgetUnsavedNavMeshDataChanges(PrefabStage prefabStage)
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{
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// Debug.Log("On prefab closing - forget about this object's surfaces and stop caring about prefab saving");
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if (prefabStage == null)
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return;
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var allSurfacesInPrefab = prefabStage.prefabContentsRoot.GetComponentsInChildren<NavMeshSurface>(true);
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NavMeshSurface surfaceInPrefab = null;
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var index = 0;
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do
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{
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if (allSurfacesInPrefab.Length > 0)
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surfaceInPrefab = allSurfacesInPrefab[index];
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for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
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{
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var storedPrefabInfo = m_PrefabNavMeshDataAssets[i];
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if (storedPrefabInfo.Surface == null)
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{
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// Debug.LogFormat("A surface from the prefab got deleted after it has baked a new NavMesh but it hasn't saved it. Now the unsaved asset gets deleted. ({0})", storedPrefabInfo.navMeshData);
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// surface got deleted, thus delete its initial NavMeshData asset
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if (storedPrefabInfo.NavMeshData != null)
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{
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var assetPath = AssetDatabase.GetAssetPath(storedPrefabInfo.NavMeshData);
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AssetDatabase.DeleteAsset(assetPath);
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}
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m_PrefabNavMeshDataAssets.RemoveAt(i);
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}
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else if (surfaceInPrefab != null && storedPrefabInfo.Surface == surfaceInPrefab)
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{
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//Debug.LogFormat("The surface {0} from the prefab was storing the original navmesh data and now will be forgotten", surfaceInPrefab);
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var baseSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceInPrefab) as NavMeshSurface;
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if (baseSurface == null || surfaceInPrefab.navMeshData != baseSurface.navMeshData)
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{
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var assetPath = AssetDatabase.GetAssetPath(surfaceInPrefab.navMeshData);
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AssetDatabase.DeleteAsset(assetPath);
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//Debug.LogFormat("The surface {0} from the prefab has baked new NavMeshData but did not save this change so the asset has been now deleted. ({1})",
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// surfaceInPrefab, assetPath);
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}
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m_PrefabNavMeshDataAssets.RemoveAt(i);
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}
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}
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} while (++index < allSurfacesInPrefab.Length);
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if (m_PrefabNavMeshDataAssets.Count == 0)
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{
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PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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}
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}
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||||
}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7081cfb45d93f064db511881f87cb0b5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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{
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||||
"name": "NavMeshComponentsEditor",
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||||
"references": [
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||||
"NavMeshComponents"
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||||
],
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||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
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||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
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||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
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"defineConstraints": []
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 5c7deb0338552a549a4a74d064f07701
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AssemblyDefinitionImporter:
|
||||
externalObjects: {}
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,258 @@
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using UnityEngine;
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||||
using UnityEngine.AI;
|
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|
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namespace UnityEditor.AI
|
||||
{
|
||||
public static class NavMeshComponentsGUIUtility
|
||||
{
|
||||
public static void AreaPopup(string labelName, SerializedProperty areaProperty)
|
||||
{
|
||||
var areaIndex = -1;
|
||||
var areaNames = NavMesh.GetAreaNames();
|
||||
for (var i = 0; i < areaNames.Length; i++)
|
||||
{
|
||||
var areaValue = NavMesh.GetAreaFromName(areaNames[i]);
|
||||
if (areaValue == areaProperty.intValue)
|
||||
areaIndex = i;
|
||||
}
|
||||
ArrayUtility.Add(ref areaNames, "");
|
||||
ArrayUtility.Add(ref areaNames, "Open Area Settings...");
|
||||
|
||||
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
||||
EditorGUI.BeginProperty(rect, GUIContent.none, areaProperty);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
areaIndex = EditorGUI.Popup(rect, labelName, areaIndex, areaNames);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if (areaIndex >= 0 && areaIndex < areaNames.Length - 2)
|
||||
areaProperty.intValue = NavMesh.GetAreaFromName(areaNames[areaIndex]);
|
||||
else if (areaIndex == areaNames.Length - 1)
|
||||
NavMeshEditorHelpers.OpenAreaSettings();
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
public static void AgentTypePopup(string labelName, SerializedProperty agentTypeID)
|
||||
{
|
||||
var index = -1;
|
||||
var count = NavMesh.GetSettingsCount();
|
||||
var agentTypeNames = new string[count + 2];
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
||||
var name = NavMesh.GetSettingsNameFromID(id);
|
||||
agentTypeNames[i] = name;
|
||||
if (id == agentTypeID.intValue)
|
||||
index = i;
|
||||
}
|
||||
agentTypeNames[count] = "";
|
||||
agentTypeNames[count + 1] = "Open Agent Settings...";
|
||||
|
||||
bool validAgentType = index != -1;
|
||||
if (!validAgentType)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Agent Type invalid.", MessageType.Warning);
|
||||
}
|
||||
|
||||
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
||||
EditorGUI.BeginProperty(rect, GUIContent.none, agentTypeID);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
index = EditorGUI.Popup(rect, labelName, index, agentTypeNames);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if (index >= 0 && index < count)
|
||||
{
|
||||
var id = NavMesh.GetSettingsByIndex(index).agentTypeID;
|
||||
agentTypeID.intValue = id;
|
||||
}
|
||||
else if (index == count + 1)
|
||||
{
|
||||
NavMeshEditorHelpers.OpenAgentSettings(-1);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
// Agent mask is a set (internally array/list) of agentTypeIDs.
|
||||
// It is used to describe which agents modifiers apply to.
|
||||
// There is a special case of "None" which is an empty array.
|
||||
// There is a special case of "All" which is an array of length 1, and value of -1.
|
||||
public static void AgentMaskPopup(string labelName, SerializedProperty agentMask)
|
||||
{
|
||||
// Contents of the dropdown box.
|
||||
string popupContent = "";
|
||||
|
||||
if (agentMask.hasMultipleDifferentValues)
|
||||
popupContent = "\u2014";
|
||||
else
|
||||
popupContent = GetAgentMaskLabelName(agentMask);
|
||||
|
||||
var content = new GUIContent(popupContent);
|
||||
var popupRect = GUILayoutUtility.GetRect(content, EditorStyles.popup);
|
||||
|
||||
EditorGUI.BeginProperty(popupRect, GUIContent.none, agentMask);
|
||||
popupRect = EditorGUI.PrefixLabel(popupRect, 0, new GUIContent(labelName));
|
||||
bool pressed = GUI.Button(popupRect, content, EditorStyles.popup);
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
var show = !agentMask.hasMultipleDifferentValues;
|
||||
var showNone = show && agentMask.arraySize == 0;
|
||||
var showAll = show && IsAll(agentMask);
|
||||
|
||||
var menu = new GenericMenu();
|
||||
menu.AddItem(new GUIContent("None"), showNone, SetAgentMaskNone, agentMask);
|
||||
menu.AddItem(new GUIContent("All"), showAll, SetAgentMaskAll, agentMask);
|
||||
menu.AddSeparator("");
|
||||
|
||||
var count = NavMesh.GetSettingsCount();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
||||
var sname = NavMesh.GetSettingsNameFromID(id);
|
||||
|
||||
var showSelected = show && AgentMaskHasSelectedAgentTypeID(agentMask, id);
|
||||
var userData = new object[] { agentMask, id, !showSelected };
|
||||
menu.AddItem(new GUIContent(sname), showSelected, ToggleAgentMaskItem, userData);
|
||||
}
|
||||
|
||||
menu.DropDown(popupRect);
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
public static GameObject CreateAndSelectGameObject(string suggestedName, GameObject parent)
|
||||
{
|
||||
var parentTransform = parent != null ? parent.transform : null;
|
||||
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(parentTransform, suggestedName);
|
||||
var child = new GameObject(uniqueName);
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(child, "Create " + uniqueName);
|
||||
if (parentTransform != null)
|
||||
Undo.SetTransformParent(child.transform, parentTransform, "Parent " + uniqueName);
|
||||
|
||||
Selection.activeGameObject = child;
|
||||
|
||||
return child;
|
||||
}
|
||||
|
||||
static bool IsAll(SerializedProperty agentMask)
|
||||
{
|
||||
return agentMask.arraySize == 1 && agentMask.GetArrayElementAtIndex(0).intValue == -1;
|
||||
}
|
||||
|
||||
static void ToggleAgentMaskItem(object userData)
|
||||
{
|
||||
var args = (object[])userData;
|
||||
var agentMask = (SerializedProperty)args[0];
|
||||
var agentTypeID = (int)args[1];
|
||||
var value = (bool)args[2];
|
||||
|
||||
ToggleAgentMaskItem(agentMask, agentTypeID, value);
|
||||
}
|
||||
|
||||
static void ToggleAgentMaskItem(SerializedProperty agentMask, int agentTypeID, bool value)
|
||||
{
|
||||
if (agentMask.hasMultipleDifferentValues)
|
||||
{
|
||||
agentMask.ClearArray();
|
||||
agentMask.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
// Find which index this agent type is in the agentMask array.
|
||||
int idx = -1;
|
||||
for (var j = 0; j < agentMask.arraySize; j++)
|
||||
{
|
||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
||||
if (elem.intValue == agentTypeID)
|
||||
idx = j;
|
||||
}
|
||||
|
||||
// Handle "All" special case.
|
||||
if (IsAll(agentMask))
|
||||
{
|
||||
agentMask.DeleteArrayElementAtIndex(0);
|
||||
}
|
||||
|
||||
// Toggle value.
|
||||
if (value)
|
||||
{
|
||||
if (idx == -1)
|
||||
{
|
||||
agentMask.InsertArrayElementAtIndex(agentMask.arraySize);
|
||||
agentMask.GetArrayElementAtIndex(agentMask.arraySize - 1).intValue = agentTypeID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (idx != -1)
|
||||
{
|
||||
agentMask.DeleteArrayElementAtIndex(idx);
|
||||
}
|
||||
}
|
||||
|
||||
agentMask.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
static void SetAgentMaskNone(object data)
|
||||
{
|
||||
var agentMask = (SerializedProperty)data;
|
||||
agentMask.ClearArray();
|
||||
agentMask.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
static void SetAgentMaskAll(object data)
|
||||
{
|
||||
var agentMask = (SerializedProperty)data;
|
||||
agentMask.ClearArray();
|
||||
agentMask.InsertArrayElementAtIndex(0);
|
||||
agentMask.GetArrayElementAtIndex(0).intValue = -1;
|
||||
agentMask.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
static string GetAgentMaskLabelName(SerializedProperty agentMask)
|
||||
{
|
||||
if (agentMask.arraySize == 0)
|
||||
return "None";
|
||||
|
||||
if (IsAll(agentMask))
|
||||
return "All";
|
||||
|
||||
if (agentMask.arraySize <= 3)
|
||||
{
|
||||
var labelName = "";
|
||||
for (var j = 0; j < agentMask.arraySize; j++)
|
||||
{
|
||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
||||
var settingsName = NavMesh.GetSettingsNameFromID(elem.intValue);
|
||||
if (string.IsNullOrEmpty(settingsName))
|
||||
continue;
|
||||
|
||||
if (labelName.Length > 0)
|
||||
labelName += ", ";
|
||||
labelName += settingsName;
|
||||
}
|
||||
return labelName;
|
||||
}
|
||||
|
||||
return "Mixed...";
|
||||
}
|
||||
|
||||
static bool AgentMaskHasSelectedAgentTypeID(SerializedProperty agentMask, int agentTypeID)
|
||||
{
|
||||
for (var j = 0; j < agentMask.arraySize; j++)
|
||||
{
|
||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
||||
if (elem.intValue == agentTypeID)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd87d77a7e9dee24bbb6eaf7b8ac12da
|
||||
timeCreated: 1480524815
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016, Unity Technologies
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a22fd34ec9ff1c42ac4394fad8eb365
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
|
||||
Version used in this project:
|
||||
|
||||
https://github.com/Unity-Technologies/NavMeshComponents/releases/tag/2019.3.0f6_2
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0f4eda5652dc4841bb446c4721eaec1
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d3679086bc6c5f4495f15a6b970c7ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"name": "NavMeshComponents",
|
||||
"references": [],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e44d436f4cd5ae341be3cbd8ce8c447b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,172 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[DefaultExecutionOrder(-101)]
|
||||
[AddComponentMenu("Navigation/NavMeshLink", 33)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshLink : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
int m_AgentTypeID;
|
||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_StartPoint = new Vector3(0.0f, 0.0f, -2.5f);
|
||||
public Vector3 startPoint { get { return m_StartPoint; } set { m_StartPoint = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_EndPoint = new Vector3(0.0f, 0.0f, 2.5f);
|
||||
public Vector3 endPoint { get { return m_EndPoint; } set { m_EndPoint = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
float m_Width;
|
||||
public float width { get { return m_Width; } set { m_Width = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
int m_CostModifier = -1;
|
||||
public int costModifier { get { return m_CostModifier; } set { m_CostModifier = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_Bidirectional = true;
|
||||
public bool bidirectional { get { return m_Bidirectional; } set { m_Bidirectional = value; UpdateLink(); } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_AutoUpdatePosition;
|
||||
public bool autoUpdate { get { return m_AutoUpdatePosition; } set { SetAutoUpdate(value); } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; UpdateLink(); } }
|
||||
|
||||
NavMeshLinkInstance m_LinkInstance = new NavMeshLinkInstance();
|
||||
|
||||
Vector3 m_LastPosition = Vector3.zero;
|
||||
Quaternion m_LastRotation = Quaternion.identity;
|
||||
|
||||
static readonly List<NavMeshLink> s_Tracked = new List<NavMeshLink>();
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
AddLink();
|
||||
if (m_AutoUpdatePosition && NavMesh.IsLinkValid(m_LinkInstance))
|
||||
AddTracking(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
RemoveTracking(this);
|
||||
NavMesh.RemoveLink(m_LinkInstance);
|
||||
}
|
||||
|
||||
public void UpdateLink()
|
||||
{
|
||||
NavMesh.RemoveLink(m_LinkInstance);
|
||||
AddLink();
|
||||
}
|
||||
|
||||
static void AddTracking(NavMeshLink link)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (s_Tracked.Contains(link))
|
||||
{
|
||||
Debug.LogError("Link is already tracked: " + link);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (s_Tracked.Count == 0)
|
||||
NavMesh.onPreUpdate += UpdateTrackedInstances;
|
||||
|
||||
s_Tracked.Add(link);
|
||||
}
|
||||
|
||||
static void RemoveTracking(NavMeshLink link)
|
||||
{
|
||||
s_Tracked.Remove(link);
|
||||
|
||||
if (s_Tracked.Count == 0)
|
||||
NavMesh.onPreUpdate -= UpdateTrackedInstances;
|
||||
}
|
||||
|
||||
void SetAutoUpdate(bool value)
|
||||
{
|
||||
if (m_AutoUpdatePosition == value)
|
||||
return;
|
||||
m_AutoUpdatePosition = value;
|
||||
if (value)
|
||||
AddTracking(this);
|
||||
else
|
||||
RemoveTracking(this);
|
||||
}
|
||||
|
||||
void AddLink()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (NavMesh.IsLinkValid(m_LinkInstance))
|
||||
{
|
||||
Debug.LogError("Link is already added: " + this);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
var link = new NavMeshLinkData();
|
||||
link.startPosition = m_StartPoint;
|
||||
link.endPosition = m_EndPoint;
|
||||
link.width = m_Width;
|
||||
link.costModifier = m_CostModifier;
|
||||
link.bidirectional = m_Bidirectional;
|
||||
link.area = m_Area;
|
||||
link.agentTypeID = m_AgentTypeID;
|
||||
m_LinkInstance = NavMesh.AddLink(link, transform.position, transform.rotation);
|
||||
if (NavMesh.IsLinkValid(m_LinkInstance))
|
||||
NavMesh.SetLinkOwner(m_LinkInstance, this);
|
||||
|
||||
m_LastPosition = transform.position;
|
||||
m_LastRotation = transform.rotation;
|
||||
}
|
||||
|
||||
bool HasTransformChanged()
|
||||
{
|
||||
if (m_LastPosition != transform.position) return true;
|
||||
if (m_LastRotation != transform.rotation) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnDidApplyAnimationProperties()
|
||||
{
|
||||
UpdateLink();
|
||||
}
|
||||
|
||||
static void UpdateTrackedInstances()
|
||||
{
|
||||
foreach (var instance in s_Tracked)
|
||||
{
|
||||
if (instance.HasTransformChanged())
|
||||
instance.UpdateLink();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnValidate()
|
||||
{
|
||||
m_Width = Mathf.Max(0.0f, m_Width);
|
||||
|
||||
if (!NavMesh.IsLinkValid(m_LinkInstance))
|
||||
return;
|
||||
|
||||
UpdateLink();
|
||||
|
||||
if (!m_AutoUpdatePosition)
|
||||
{
|
||||
RemoveTracking(this);
|
||||
}
|
||||
else if (!s_Tracked.Contains(this))
|
||||
{
|
||||
AddTracking(this);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 944aa5b74b8898a40ba726e5da1aeae4
|
||||
timeCreated: 1477924439
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 92f4afa3e25264f5b964937ccea49ff2, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Navigation/NavMeshModifier", 32)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshModifier : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
bool m_OverrideArea;
|
||||
public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreFromBuild;
|
||||
public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
|
||||
|
||||
// List of agent types the modifier is applied for.
|
||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
||||
[SerializeField]
|
||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
||||
|
||||
static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
|
||||
|
||||
public static List<NavMeshModifier> activeModifiers
|
||||
{
|
||||
get { return s_NavMeshModifiers; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!s_NavMeshModifiers.Contains(this))
|
||||
s_NavMeshModifiers.Add(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
s_NavMeshModifiers.Remove(this);
|
||||
}
|
||||
|
||||
public bool AffectsAgentType(int agentTypeID)
|
||||
{
|
||||
if (m_AffectedAgents.Count == 0)
|
||||
return false;
|
||||
if (m_AffectedAgents[0] == -1)
|
||||
return true;
|
||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90068f5c8ba86d3499874221895df26b
|
||||
timeCreated: 1477924411
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Navigation/NavMeshModifierVolume", 31)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshModifierVolume : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f);
|
||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Center = new Vector3(0, 1.0f, 0);
|
||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_Area;
|
||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
||||
|
||||
// List of agent types the modifier is applied for.
|
||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
||||
[SerializeField]
|
||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
||||
|
||||
static readonly List<NavMeshModifierVolume> s_NavMeshModifiers = new List<NavMeshModifierVolume>();
|
||||
|
||||
public static List<NavMeshModifierVolume> activeModifiers
|
||||
{
|
||||
get { return s_NavMeshModifiers; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (!s_NavMeshModifiers.Contains(this))
|
||||
s_NavMeshModifiers.Add(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
s_NavMeshModifiers.Remove(this);
|
||||
}
|
||||
|
||||
public bool AffectsAgentType(int agentTypeID)
|
||||
{
|
||||
if (m_AffectedAgents.Count == 0)
|
||||
return false;
|
||||
if (m_AffectedAgents[0] == -1)
|
||||
return true;
|
||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb0dd6fc9f577b440b7c21586a75ace2
|
||||
timeCreated: 1477924430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,486 @@
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace UnityEngine.AI
|
||||
{
|
||||
public enum CollectObjects
|
||||
{
|
||||
All = 0,
|
||||
Volume = 1,
|
||||
Children = 2,
|
||||
}
|
||||
|
||||
[ExecuteAlways]
|
||||
[DefaultExecutionOrder(-102)]
|
||||
[AddComponentMenu("Navigation/NavMeshSurface", 30)]
|
||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
||||
public class NavMeshSurface : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
int m_AgentTypeID;
|
||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
|
||||
|
||||
[SerializeField]
|
||||
CollectObjects m_CollectObjects = CollectObjects.All;
|
||||
public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
|
||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
||||
|
||||
[SerializeField]
|
||||
Vector3 m_Center = new Vector3(0, 2.0f, 0);
|
||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
||||
|
||||
[SerializeField]
|
||||
LayerMask m_LayerMask = ~0;
|
||||
public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
|
||||
|
||||
[SerializeField]
|
||||
NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
|
||||
public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
|
||||
|
||||
[SerializeField]
|
||||
int m_DefaultArea;
|
||||
public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshAgent = true;
|
||||
public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_IgnoreNavMeshObstacle = true;
|
||||
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
|
||||
|
||||
[SerializeField]
|
||||
bool m_OverrideTileSize;
|
||||
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
|
||||
[SerializeField]
|
||||
int m_TileSize = 256;
|
||||
public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
|
||||
[SerializeField]
|
||||
bool m_OverrideVoxelSize;
|
||||
public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
|
||||
[SerializeField]
|
||||
float m_VoxelSize;
|
||||
public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
|
||||
|
||||
// Currently not supported advanced options
|
||||
[SerializeField]
|
||||
bool m_BuildHeightMesh;
|
||||
public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
|
||||
|
||||
// Reference to whole scene navmesh data asset.
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
|
||||
[SerializeField]
|
||||
NavMeshData m_NavMeshData;
|
||||
public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
|
||||
|
||||
// Do not serialize - runtime only state.
|
||||
NavMeshDataInstance m_NavMeshDataInstance;
|
||||
Vector3 m_LastPosition = Vector3.zero;
|
||||
Quaternion m_LastRotation = Quaternion.identity;
|
||||
|
||||
static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
|
||||
|
||||
public static List<NavMeshSurface> activeSurfaces
|
||||
{
|
||||
get { return s_NavMeshSurfaces; }
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
Register(this);
|
||||
AddData();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
RemoveData();
|
||||
Unregister(this);
|
||||
}
|
||||
|
||||
public void AddData()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// gameObject.name, name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (m_NavMeshDataInstance.valid)
|
||||
return;
|
||||
|
||||
if (m_NavMeshData != null)
|
||||
{
|
||||
m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
|
||||
m_NavMeshDataInstance.owner = this;
|
||||
}
|
||||
|
||||
m_LastPosition = transform.position;
|
||||
m_LastRotation = transform.rotation;
|
||||
}
|
||||
|
||||
public void RemoveData()
|
||||
{
|
||||
m_NavMeshDataInstance.Remove();
|
||||
m_NavMeshDataInstance = new NavMeshDataInstance();
|
||||
}
|
||||
|
||||
public NavMeshBuildSettings GetBuildSettings()
|
||||
{
|
||||
var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (buildSettings.agentTypeID == -1)
|
||||
{
|
||||
Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
|
||||
buildSettings.agentTypeID = m_AgentTypeID;
|
||||
}
|
||||
|
||||
if (overrideTileSize)
|
||||
{
|
||||
buildSettings.overrideTileSize = true;
|
||||
buildSettings.tileSize = tileSize;
|
||||
}
|
||||
if (overrideVoxelSize)
|
||||
{
|
||||
buildSettings.overrideVoxelSize = true;
|
||||
buildSettings.voxelSize = voxelSize;
|
||||
}
|
||||
return buildSettings;
|
||||
}
|
||||
|
||||
public void BuildNavMesh()
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
}
|
||||
|
||||
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
|
||||
sources, sourcesBounds, transform.position, transform.rotation);
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
data.name = gameObject.name;
|
||||
RemoveData();
|
||||
m_NavMeshData = data;
|
||||
if (isActiveAndEnabled)
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
||||
{
|
||||
var sources = CollectSources();
|
||||
|
||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
||||
sourcesBounds = CalculateWorldBounds(sources);
|
||||
|
||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
|
||||
}
|
||||
|
||||
static void Register(NavMeshSurface surface)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
|
||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
|
||||
if (isPrefab)
|
||||
{
|
||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
||||
// surface.gameObject.name, surface.name);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate += UpdateActive;
|
||||
|
||||
if (!s_NavMeshSurfaces.Contains(surface))
|
||||
s_NavMeshSurfaces.Add(surface);
|
||||
}
|
||||
|
||||
static void Unregister(NavMeshSurface surface)
|
||||
{
|
||||
s_NavMeshSurfaces.Remove(surface);
|
||||
|
||||
if (s_NavMeshSurfaces.Count == 0)
|
||||
NavMesh.onPreUpdate -= UpdateActive;
|
||||
}
|
||||
|
||||
static void UpdateActive()
|
||||
{
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
|
||||
}
|
||||
|
||||
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var myStage = StageUtility.GetStageHandle(gameObject);
|
||||
if (!myStage.IsValid())
|
||||
return;
|
||||
#endif
|
||||
// Modifiers
|
||||
List<NavMeshModifierVolume> modifiers;
|
||||
if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifierVolume.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
#if UNITY_EDITOR
|
||||
if (!myStage.Contains(m.gameObject))
|
||||
continue;
|
||||
#endif
|
||||
var mcenter = m.transform.TransformPoint(m.center);
|
||||
var scale = m.transform.lossyScale;
|
||||
var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
|
||||
|
||||
var src = new NavMeshBuildSource();
|
||||
src.shape = NavMeshBuildSourceShape.ModifierBox;
|
||||
src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
|
||||
src.size = msize;
|
||||
src.area = m.area;
|
||||
sources.Add(src);
|
||||
}
|
||||
}
|
||||
|
||||
List<NavMeshBuildSource> CollectSources()
|
||||
{
|
||||
var sources = new List<NavMeshBuildSource>();
|
||||
var markups = new List<NavMeshBuildMarkup>();
|
||||
|
||||
List<NavMeshModifier> modifiers;
|
||||
if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
|
||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiers = NavMeshModifier.activeModifiers;
|
||||
}
|
||||
|
||||
foreach (var m in modifiers)
|
||||
{
|
||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
||||
continue;
|
||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
||||
continue;
|
||||
var markup = new NavMeshBuildMarkup();
|
||||
markup.root = m.transform;
|
||||
markup.overrideArea = m.overrideArea;
|
||||
markup.area = m.area;
|
||||
markup.ignoreFromBuild = m.ignoreFromBuild;
|
||||
markups.Add(markup);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects.All)
|
||||
{
|
||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
||||
null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
||||
transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
|
||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
||||
worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (m_CollectObjects == CollectObjects.All)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Children)
|
||||
{
|
||||
NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
else if (m_CollectObjects == CollectObjects.Volume)
|
||||
{
|
||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
||||
NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_IgnoreNavMeshAgent)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
|
||||
|
||||
if (m_IgnoreNavMeshObstacle)
|
||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
|
||||
|
||||
AppendModifierVolumes(ref sources);
|
||||
|
||||
return sources;
|
||||
}
|
||||
|
||||
static Vector3 Abs(Vector3 v)
|
||||
{
|
||||
return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
|
||||
}
|
||||
|
||||
static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
|
||||
{
|
||||
var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
|
||||
var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
|
||||
var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
|
||||
var worldPosition = mat.MultiplyPoint(bounds.center);
|
||||
var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
|
||||
return new Bounds(worldPosition, worldSize);
|
||||
}
|
||||
|
||||
Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
|
||||
{
|
||||
// Use the unscaled matrix for the NavMeshSurface
|
||||
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
||||
worldToLocal = worldToLocal.inverse;
|
||||
|
||||
var result = new Bounds();
|
||||
foreach (var src in sources)
|
||||
{
|
||||
switch (src.shape)
|
||||
{
|
||||
case NavMeshBuildSourceShape.Mesh:
|
||||
{
|
||||
var m = src.sourceObject as Mesh;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Terrain:
|
||||
{
|
||||
// Terrain pivot is lower/left corner - shift bounds accordingly
|
||||
var t = src.sourceObject as TerrainData;
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
|
||||
break;
|
||||
}
|
||||
case NavMeshBuildSourceShape.Box:
|
||||
case NavMeshBuildSourceShape.Sphere:
|
||||
case NavMeshBuildSourceShape.Capsule:
|
||||
case NavMeshBuildSourceShape.ModifierBox:
|
||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Inflate the bounds a bit to avoid clipping co-planar sources
|
||||
result.Expand(0.1f);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool HasTransformChanged()
|
||||
{
|
||||
if (m_LastPosition != transform.position) return true;
|
||||
if (m_LastRotation != transform.rotation) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateDataIfTransformChanged()
|
||||
{
|
||||
if (HasTransformChanged())
|
||||
{
|
||||
RemoveData();
|
||||
AddData();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
bool UnshareNavMeshAsset()
|
||||
{
|
||||
// Nothing to unshare
|
||||
if (m_NavMeshData == null)
|
||||
return false;
|
||||
|
||||
// Prefab parent owns the asset reference
|
||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
||||
var isPersistentObject = EditorUtility.IsPersistent(this);
|
||||
if (isInPreviewScene || isPersistentObject)
|
||||
return false;
|
||||
|
||||
// An instance can share asset reference only with its prefab parent
|
||||
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
|
||||
if (prefab != null && prefab.navMeshData == navMeshData)
|
||||
return false;
|
||||
|
||||
// Don't allow referencing an asset that's assigned to another surface
|
||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
||||
{
|
||||
var surface = s_NavMeshSurfaces[i];
|
||||
if (surface != this && surface.m_NavMeshData == m_NavMeshData)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Asset is not referenced by known surfaces
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (UnshareNavMeshAsset())
|
||||
{
|
||||
Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
|
||||
m_NavMeshData = null;
|
||||
}
|
||||
|
||||
var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
||||
if (settings.agentTypeID != -1)
|
||||
{
|
||||
// When unchecking the override control, revert to automatic value.
|
||||
const float kMinVoxelSize = 0.01f;
|
||||
if (!m_OverrideVoxelSize)
|
||||
m_VoxelSize = settings.agentRadius / 3.0f;
|
||||
if (m_VoxelSize < kMinVoxelSize)
|
||||
m_VoxelSize = kMinVoxelSize;
|
||||
|
||||
// When unchecking the override control, revert to default value.
|
||||
const int kMinTileSize = 16;
|
||||
const int kMaxTileSize = 1024;
|
||||
const int kDefaultTileSize = 256;
|
||||
|
||||
if (!m_OverrideTileSize)
|
||||
m_TileSize = kDefaultTileSize;
|
||||
// Make sure tilesize is in sane range.
|
||||
if (m_TileSize < kMinTileSize)
|
||||
m_TileSize = kMinTileSize;
|
||||
if (m_TileSize > kMaxTileSize)
|
||||
m_TileSize = kMaxTileSize;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac5b9bf9aa05ab44cbe4cedfac5c798a
|
||||
timeCreated: 1477658803
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: e4f97225bcfb64760a1c81f460837f01, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user