update
This commit is contained in:
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>{{{ PRODUCT_NAME }}}</title>
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<style>
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html, body {
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background: {{{ BACKGROUND || '#000' }}};
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width: 100%;
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height: 100%;
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overflow: visible;
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padding: 0;
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margin: 0;
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font-family: Arial, sans-serif;
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color: white;
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}
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#container {
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background: transparent !important;
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position: absolute;
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}
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#container canvas {
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position: absolute;
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}
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#container canvas[data-pixel-art="true"] {
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image-rendering: pixelated;
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-ms-interpolation-mode: nearest-neighbor;
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}
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#loading-box {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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z-index: 1000;
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}
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#logo {
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max-width: 600px;
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margin-bottom: 20px;
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}
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#progress-container {
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width: 300px;
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height: 20px;
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background-color: rgba(255, 255, 255, 0.2);
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border-radius: 10px;
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overflow: hidden;
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margin: 0 auto;
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}
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#progress-bar {
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height: 100%;
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width: 0%;
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background-color: #4caf50;
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transition: width 0.1s ease;
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}
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#progress-info {
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margin-top: 10px;
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font-size: 14px;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas id="game-canvas" data-pixel-art="{{{ OPTIMIZE_FOR_PIXEL_ART }}}"></canvas>
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<!-- Logo et barre de chargement -->
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<div id="loading-box">
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<img id="logo" src="Logo.png" alt="Logo">
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<div id="progress-container">
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<div id="progress-bar"></div>
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</div>
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<div id="progress-info">Chargement... 0%</div>
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</div>
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<script src="Build/{{{ LOADER_FILENAME }}}"></script>
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<script>
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const canvas = document.querySelector("#game-canvas");
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const progressBar = document.getElementById("progress-bar");
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const progressInfo = document.getElementById("progress-info");
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const loadingBox = document.getElementById("loading-box");
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let lastTime = performance.now();
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let lastProgress = 0;
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const config = {
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dataUrl: "Build/{{{ DATA_FILENAME }}}",
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frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: "Build/{{{ CODE_FILENAME }}}",
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#if MEMORY_FILENAME
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memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: "{{{ COMPANY_NAME }}}",
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productName: "{{{ PRODUCT_NAME }}}",
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productVersion: "{{{ PRODUCT_VERSION }}}"
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};
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let scaleToFit;
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try {
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scaleToFit = !!JSON.parse("{{{ SCALE_TO_FIT }}}");
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} catch (e) {
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scaleToFit = true;
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}
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function progressHandler(progress) {
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const percent = Math.floor(progress * 100);
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const now = performance.now();
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const deltaTime = (now - lastTime) / 1000; // en secondes
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const deltaProgress = progress - lastProgress;
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const speed = deltaProgress > 0 ? (deltaProgress * 100 / deltaTime).toFixed(2) : "0";
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progressBar.style.width = percent + "%";
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// <!-- progressInfo.textContent = `Chargement... ${percent}% (${speed}%/s)`; -->
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progressInfo.textContent = `Chargement... ${percent}%`;
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lastTime = now;
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lastProgress = progress;
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if (percent >= 100) {
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// Masquer le logo et la barre après chargement
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setTimeout(() => loadingBox.style.display = "none", 500);
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}
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}
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function onResize() {
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const container = canvas.parentElement;
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let w, h;
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if (scaleToFit) {
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w = window.innerWidth;
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h = window.innerHeight;
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const r = {{{ HEIGHT }}} / {{{ WIDTH }}};
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if (w * r > h) w = Math.min(w, Math.ceil(h / r));
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h = Math.floor(w * r);
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} else {
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w = {{{ WIDTH }}};
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h = {{{ HEIGHT }}};
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}
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container.style.width = canvas.style.width = w + "px";
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container.style.height = canvas.style.height = h + "px";
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container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
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container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
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}
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createUnityInstance(canvas, config, progressHandler).then(function (instance) {
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canvas = instance.Module.canvas;
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onResize();
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});
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window.addEventListener('resize', onResize);
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onResize();
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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const meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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}
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</script>
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</div>
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</body>
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</html>
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@@ -0,0 +1,2 @@
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1.0.:
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- zResponsive template for WebGL launches in the Unity Asset Store on May 2025!
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@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: 5f57cfc0f85a7d948853e816bfed1ba3
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 317535
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packageName: zResponsive template for WebGL
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packageVersion: 1.0.0
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assetPath: Assets/WebGLTemplates/zResponsive/ChangeLog.txt
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uploadId: 752965
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@@ -0,0 +1,24 @@
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-- zResponsive template for WebGL --
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* DO NOT CHANGE THE TOOL PATH! -> Assets/WebGLTemplates/zResponsive
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* HOW TO USE?
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1º Go to Edit -> Project Settings -> Player.
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2º Select 'Web Settings'. *You must have the 'WebGL Build Support' module installed in your Unity editor.
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3º Expand 'Resolution and Presentation'.
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4º Select 'zResponsive' option at 'WebGL Template' section.
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5º Set properties with your custom values:
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- Background: requires a color in RGBA format. For example white #FFFFFF -> https://imagecolorpicker.com/color-code/ffffff
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- Optimize for pixel art: set true or false to optimize for pixel art.
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- Scale to fit: set true or false to scale to fit.
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* Thanks for use it, have an amazing day!
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@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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serializedVersion: 1
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productId: 317535
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packageName: zResponsive template for WebGL
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packageVersion: 1.0.0
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assetPath: Assets/WebGLTemplates/zResponsive/Readme.txt
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uploadId: 752965
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@@ -0,0 +1,105 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>{{{ PRODUCT_NAME }}}</title>
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<style>
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html, body {background:{{{ BACKGROUND || '#000' }}};width:100%;height:100%;overflow:visible;padding:0;margin:0;}
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div#container {background:transparent !important;position:absolute;}
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div#container canvas {position:absolute;}
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div#container canvas[data-pixel-art="true"] {position:absolute;image-rendering:optimizeSpeed;image-rendering:-webkit-crisp-edges;image-rendering:-moz-crisp-edges;image-rendering:-o-crisp-edges;image-rendering:crisp-edges;image-rendering:-webkit-optimize-contrast;image-rendering:optimize-contrast;image-rendering:pixelated;-ms-interpolation-mode:nearest-neighbor;}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas id="game-canvas" data-pixel-art="{{{ OPTIMIZE_FOR_PIXEL_ART }}}"></canvas>
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<script src="Build/{{{ LOADER_FILENAME }}}"></script>
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<script>
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var canvas = document.querySelector("#game-canvas");
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var config =
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{
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dataUrl: "Build/{{{ DATA_FILENAME }}}",
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frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: "Build/{{{ CODE_FILENAME }}}",
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#if MEMORY_FILENAME
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memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: "{{{ COMPANY_NAME }}}",
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productName: "{{{ PRODUCT_NAME }}}",
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productVersion: "{{{ PRODUCT_VERSION }}}",
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};
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var scaleToFit;
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try
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{
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scaleToFit = !!JSON.parse("{{{ SCALE_TO_FIT }}}");
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} catch (e) {
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scaleToFit = true;
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}
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function progressHandler(progress)
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{
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var percent = progress * 100 + '%';
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canvas.style.background = 'linear-gradient(to right, white, white ' + percent + ', transparent ' + percent + ', transparent) no-repeat center';
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canvas.style.backgroundSize = '100% 1rem';
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}
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function onResize()
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{
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var container = canvas.parentElement;
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var w;
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var h;
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if (scaleToFit)
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{
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w = window.innerWidth;
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h = window.innerHeight;
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var r = {{{ HEIGHT }}} / {{{ WIDTH }}};
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if (w * r > window.innerHeight)
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{
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w = Math.min(w, Math.ceil(h / r));
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}
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h = Math.floor(w * r);
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}
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else
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{
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w = {{{ WIDTH }}};
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h = {{{ HEIGHT }}};
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}
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container.style.width = canvas.style.width = w + "px";
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container.style.height = canvas.style.height = h + "px";
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container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
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container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
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}
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createUnityInstance(canvas, config, progressHandler).then(function (instance)
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{
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canvas = instance.Module.canvas;
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onResize();
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});
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window.addEventListener('resize', onResize);
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onResize();
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// Style for mobile devices.
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent))
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{
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// Fill the whole browser client area with the game canvas.
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const meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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}
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</script>
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</div>
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</body>
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||||
</html>
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serializedVersion: 1
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productId: 317535
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packageName: zResponsive template for WebGL
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packageVersion: 1.0.0
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assetPath: Assets/WebGLTemplates/zResponsive/index.html
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uploadId: 752965
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packageName: zResponsive template for WebGL
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packageVersion: 1.0.0
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assetPath: Assets/WebGLTemplates/zResponsive/thumbnail.png
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||||
uploadId: 752965
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Block a user