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using Unity.FPS.Game;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Unity.FPS.UI
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{
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public class MenuNavigation : MonoBehaviour
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{
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public Selectable DefaultSelection;
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void Start()
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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EventSystem.current.SetSelectedGameObject(null);
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}
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void LateUpdate()
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{
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if (EventSystem.current.currentSelectedGameObject == null)
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{
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if (Input.GetButtonDown(GameConstants.k_ButtonNameSubmit)
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|| Input.GetAxisRaw(GameConstants.k_AxisNameHorizontal) != 0
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|| Input.GetAxisRaw(GameConstants.k_AxisNameVertical) != 0)
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{
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EventSystem.current.SetSelectedGameObject(DefaultSelection.gameObject);
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}
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}
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}
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}
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}
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