update
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using UnityEngine;
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using TMPro;
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namespace Unity.FPS.UI
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{
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public class FramerateCounter : MonoBehaviour
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{
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[Tooltip("Delay between updates of the displayed framerate value")]
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public float PollingTime = 0.5f;
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[Tooltip("The text field displaying the framerate")]
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public TextMeshProUGUI UIText;
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float m_AccumulatedDeltaTime = 0f;
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int m_AccumulatedFrameCount = 0;
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void Update()
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{
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m_AccumulatedDeltaTime += Time.deltaTime;
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m_AccumulatedFrameCount++;
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if (m_AccumulatedDeltaTime >= PollingTime)
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{
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int framerate = Mathf.RoundToInt((float) m_AccumulatedFrameCount / m_AccumulatedDeltaTime);
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UIText.text = framerate.ToString();
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m_AccumulatedDeltaTime = 0f;
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m_AccumulatedFrameCount = 0;
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}
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}
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}
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}
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