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using Unity.FPS.AI;
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using Unity.FPS.Game;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Unity.FPS.UI
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{
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public class EnemyCounter : MonoBehaviour
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{
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[Header("Enemies")] [Tooltip("Text component for displaying enemy objective progress")]
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public Text EnemiesText;
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EnemyManager m_EnemyManager;
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void Awake()
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{
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m_EnemyManager = FindFirstObjectByType<EnemyManager>();
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DebugUtility.HandleErrorIfNullFindObject<EnemyManager, EnemyCounter>(m_EnemyManager, this);
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}
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void Update()
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{
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EnemiesText.text = m_EnemyManager.NumberOfEnemiesRemaining + "/" + m_EnemyManager.NumberOfEnemiesTotal;
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}
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}
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}
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