This commit is contained in:
Alex38Lyon
2025-06-03 12:00:47 +02:00
parent ed8041abcd
commit 878ea46cac
1300 changed files with 527178 additions and 0 deletions
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using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.Gameplay
{
public class ProjectileChargeParameters : MonoBehaviour
{
public MinMaxFloat Damage;
public MinMaxFloat Radius;
public MinMaxFloat Speed;
public MinMaxFloat GravityDownAcceleration;
public MinMaxFloat AreaOfEffectDistance;
ProjectileBase m_ProjectileBase;
void OnEnable()
{
m_ProjectileBase = GetComponent<ProjectileBase>();
DebugUtility.HandleErrorIfNullGetComponent<ProjectileBase, ProjectileChargeParameters>(m_ProjectileBase,
this, gameObject);
m_ProjectileBase.OnShoot += OnShoot;
}
void OnShoot()
{
// Apply the parameters based on projectile charge
ProjectileStandard proj = GetComponent<ProjectileStandard>();
if (proj)
{
proj.Damage = Damage.GetValueFromRatio(m_ProjectileBase.InitialCharge);
proj.Radius = Radius.GetValueFromRatio(m_ProjectileBase.InitialCharge);
proj.Speed = Speed.GetValueFromRatio(m_ProjectileBase.InitialCharge);
proj.GravityDownAcceleration =
GravityDownAcceleration.GetValueFromRatio(m_ProjectileBase.InitialCharge);
}
}
}
}