update
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using UnityEngine;
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namespace Unity.FPS.Gameplay
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{
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public class PositionBobbing : MonoBehaviour
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{
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[Tooltip("Frequency at which the item will move up and down")]
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public float VerticalBobFrequency = 1f;
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[Tooltip("Distance the item will move up and down")]
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public float BobbingAmount = 0.5f;
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Vector3 m_StartPosition;
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void Start()
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{
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// Remember start position for animation
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m_StartPosition = transform.position;
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}
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void Update()
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{
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// Handle bobbing
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float bobbingAnimationPhase = ((Mathf.Sin(Time.time * VerticalBobFrequency) * 0.5f) + 0.5f) * BobbingAmount;
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transform.position = m_StartPosition + Vector3.up * bobbingAnimationPhase;
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}
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}
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}
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