This commit is contained in:
Alex38Lyon
2025-06-03 12:00:47 +02:00
parent ed8041abcd
commit 878ea46cac
1300 changed files with 527178 additions and 0 deletions
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using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.Gameplay
{
public class HealthPickup : Pickup
{
[Header("Parameters")] [Tooltip("Amount of health to heal on pickup")]
public float HealAmount;
protected override void OnPicked(PlayerCharacterController player)
{
Health playerHealth = player.GetComponent<Health>();
if (playerHealth && playerHealth.CanPickup())
{
playerHealth.Heal(HealAmount);
PlayPickupFeedback();
Destroy(gameObject);
}
}
}
}