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using Unity.FPS.Game;
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using UnityEngine;
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namespace Unity.FPS.Gameplay
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{
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public class AmmoPickup : Pickup
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{
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[Tooltip("Weapon those bullets are for")]
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public WeaponController Weapon;
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[Tooltip("Number of bullets the player gets")]
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public int BulletCount = 30;
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protected override void OnPicked(PlayerCharacterController byPlayer)
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{
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PlayerWeaponsManager playerWeaponsManager = byPlayer.GetComponent<PlayerWeaponsManager>();
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if (playerWeaponsManager)
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{
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WeaponController weapon = playerWeaponsManager.HasWeapon(Weapon);
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if (weapon != null)
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{
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weapon.AddCarriablePhysicalBullets(BulletCount);
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AmmoPickupEvent evt = Events.AmmoPickupEvent;
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evt.Weapon = weapon;
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EventManager.Broadcast(evt);
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PlayPickupFeedback();
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Destroy(gameObject);
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}
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}
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}
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}
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}
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