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using UnityEngine;
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using UnityEngine.Events;
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namespace Unity.FPS.Game
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{
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public abstract class ProjectileBase : MonoBehaviour
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{
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public GameObject Owner { get; private set; }
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public Vector3 InitialPosition { get; private set; }
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public Vector3 InitialDirection { get; private set; }
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public Vector3 InheritedMuzzleVelocity { get; private set; }
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public float InitialCharge { get; private set; }
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public UnityAction OnShoot;
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public void Shoot(WeaponController controller)
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{
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Owner = controller.Owner;
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InitialPosition = transform.position;
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InitialDirection = transform.forward;
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InheritedMuzzleVelocity = controller.MuzzleWorldVelocity;
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InitialCharge = controller.CurrentCharge;
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OnShoot?.Invoke();
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}
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}
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}
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