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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.FPS.Game
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{
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public class ActorsManager : MonoBehaviour
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{
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public List<Actor> Actors { get; private set; }
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public GameObject Player { get; private set; }
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public void SetPlayer(GameObject player) => Player = player;
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void Awake()
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{
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Actors = new List<Actor>();
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}
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}
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}
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