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using UnityEngine;
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namespace Unity.FPS.Game
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{
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public static class DebugUtility
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{
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public static void HandleErrorIfNullGetComponent<TO, TS>(Component component, Component source,
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GameObject onObject)
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{
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#if UNITY_EDITOR
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if (component == null)
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{
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Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name +
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" expected to find a component of type " + typeof(TO) + " on GameObject " +
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onObject.name + ", but none were found.");
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}
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#endif
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}
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public static void HandleErrorIfNullFindObject<TO, TS>(UnityEngine.Object obj, Component source)
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{
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#if UNITY_EDITOR
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if (obj == null)
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{
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Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name +
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" expected to find an object of type " + typeof(TO) +
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" in the scene, but none were found.");
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}
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#endif
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}
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public static void HandleErrorIfNoComponentFound<TO, TS>(int count, Component source, GameObject onObject)
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{
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#if UNITY_EDITOR
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if (count == 0)
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{
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Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name +
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" expected to find at least one component of type " + typeof(TO) + " on GameObject " +
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onObject.name + ", but none were found.");
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}
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#endif
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}
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public static void HandleWarningIfDuplicateObjects<TO, TS>(int count, Component source, GameObject onObject)
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{
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#if UNITY_EDITOR
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if (count > 1)
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{
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Debug.LogWarning("Warning: Component of type " + typeof(TS) + " on GameObject " +
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source.gameObject.name +
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" expected to find only one component of type " + typeof(TO) + " on GameObject " +
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onObject.name + ", but several were found. First one found will be selected.");
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}
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#endif
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}
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}
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}
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