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using UnityEngine;
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namespace Unity.FPS.Game
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{
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// This class contains general information describing an actor (player or enemies).
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// It is mostly used for AI detection logic and determining if an actor is friend or foe
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public class Actor : MonoBehaviour
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{
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[Tooltip("Represents the affiliation (or team) of the actor. Actors of the same affiliation are friendly to each other")]
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public int Affiliation;
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[Tooltip("Represents point where other actors will aim when they attack this actor")]
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public Transform AimPoint;
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ActorsManager m_ActorsManager;
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void Start()
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{
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m_ActorsManager = GameObject.FindFirstObjectByType<ActorsManager>();
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DebugUtility.HandleErrorIfNullFindObject<ActorsManager, Actor>(m_ActorsManager, this);
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// Register as an actor
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if (!m_ActorsManager.Actors.Contains(this))
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{
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m_ActorsManager.Actors.Add(this);
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}
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}
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void OnDestroy()
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{
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// Unregister as an actor
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if (m_ActorsManager)
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{
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m_ActorsManager.Actors.Remove(this);
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}
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}
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}
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}
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