update
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.FPS.AI
|
||||
{
|
||||
// Component used to override values on start from the NavmeshAgent component in order to change
|
||||
// how the agent is moving
|
||||
public class NavigationModule : MonoBehaviour
|
||||
{
|
||||
[Header("Parameters")] [Tooltip("The maximum speed at which the enemy is moving (in world units per second).")]
|
||||
public float MoveSpeed = 0f;
|
||||
|
||||
[Tooltip("The maximum speed at which the enemy is rotating (degrees per second).")]
|
||||
public float AngularSpeed = 0f;
|
||||
|
||||
[Tooltip("The acceleration to reach the maximum speed (in world units per second squared).")]
|
||||
public float Acceleration = 0f;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user