update
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using Unity.FPS.Game;
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using UnityEngine;
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namespace Unity.FPS.AI
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{
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public class FollowPlayer : MonoBehaviour
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{
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Transform m_PlayerTransform;
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Vector3 m_OriginalOffset;
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void Start()
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{
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ActorsManager actorsManager = FindAnyObjectByType<ActorsManager>();
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if (actorsManager != null)
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m_PlayerTransform = actorsManager.Player.transform;
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else
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{
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enabled = false;
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return;
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}
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m_OriginalOffset = transform.position - m_PlayerTransform.position;
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}
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void LateUpdate()
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{
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transform.position = m_PlayerTransform.position + m_OriginalOffset;
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}
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}
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}
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